


You can play D2R in three ways: "offline," "online," and "ladder." The ladder system may work the same way that it did when the original game launched in 2000, with players having their progress tracked for leaderboard purposes in either "normal" or "hardcore" modes. Activision Blizzard, simply put, doesn't seem to trust or respect how you might play its 20-year-old game, and the results are draconian and sucky.

And did you really have to say that there are some people who just shouldn’t play your game? That it’s not for them? That is the worst thing someone who made a game could ever say.Yet the above mix of praise and complaints may be overwhelmed by one aggravating issue with D2R-an issue that could singularly tank this game for anyone who might otherwise overlook this review's entire first page: the online component. Saying that you won’t make that game contradicts that fact that you totally did make that game. Hey Marten! You did make that game! It’s called Diablo III for the PlayStation 3 and Xbox 360! And it works great! That’s the straight up answer! The game is fine with an offline mode, and you proved it by making the game that way on consoles. If someone has no Internet access, then yeah, Diablo III is not the game for them.” We have the online mode because we learned a lot over the many, many years that Diablo II was in development.” And if you don’t have internet, he added this, “we think Internet access is widespread. We did not make that game, and we’re not going to turn this game into that game. In closing, Martens responded to requests to make an offline mode for Diablo III by saying, “We didn’t make that game. Stop trying to say that this is the “best” possible way to Diablo III to exist. And the best part is that they insist that it is in the best interest of the players, which is a load of horse crap. This just comes across as Blizzard trying to rewrite history to serve their current agenda, which is to keep Diablo III’s online dependency.
